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Complete Gold
entity
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parent
3b7c49b8cf
commit
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2 changed files with 22 additions and 1 deletions
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@ -2,5 +2,18 @@ extends Node2D
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class_name Gold
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@export var value: int = 1
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func _on_move(movement: Vector2) -> void:
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position += movement
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func _on_collected(tag: StringName) -> void:
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var game = MainGame.get_ancestor(self)
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# TODO: Perhaps use a dictionary in game to store multiple currencies?
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match tag:
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&"Gold":
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game.gold_counter.increase(value)
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queue_free()
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@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://uoxwjpmgg27a"]
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[gd_scene load_steps=5 format=3 uid="uid://uoxwjpmgg27a"]
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[ext_resource type="Script" path="res://entities/gold.gd" id="1_lbls1"]
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[ext_resource type="PackedScene" uid="uid://bvrxvrjlo5130" path="res://behaviours/move_towards_mouse.tscn" id="2_lso1v"]
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[ext_resource type="PackedScene" uid="uid://dj72yshd25ucx" path="res://behaviours/collectable.tscn" id="3_q0bno"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_1f58t"]
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@ -13,5 +14,12 @@ scale = Vector2(12, 12)
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texture = SubResource("PlaceholderTexture2D_1f58t")
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[node name="MoveTowardsMouse" parent="." instance=ExtResource("2_lso1v")]
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scale = Vector2(5, 5)
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speed = 333.0
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[node name="Collectable" parent="." instance=ExtResource("3_q0bno")]
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scale = Vector2(0.87, 0.87)
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tag = &"Gold"
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[connection signal="move" from="MoveTowardsMouse" to="." method="_on_move"]
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[connection signal="collected" from="Collectable" to="." method="_on_collected"]
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