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Refactor Hunter into EdibleTracker

This commit is contained in:
Steffo 2024-04-16 00:20:21 +02:00
parent db1805eec5
commit fa502ba267
Signed by: steffo
GPG key ID: 5ADA3868646C3FC0
7 changed files with 122 additions and 48 deletions

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@icon("res://behaviours/edible_tracker.svg")
extends Area2D
class_name EdibleTracker
## Keeps track of what [Edible]s are inside the area.
signal tracked(body: Node2D)
signal untracked(body: Node2D)
@export var acceptable_diets: Array[StringName] = []
var tracking: Array = []
func _on_body_entered(body: Node2D) -> void:
var edibles: Array = body.find_children("Edible", "Edible", false, false)
for edible in edibles:
if edible.tag in acceptable_diets:
tracking.push_back(body)
tracked.emit(body)
func _on_body_exited(body: Node2D) -> void:
if body in tracking:
tracking.erase(body)
untracked.emit(body)
func _on_tracked(body: Node2D) -> void:
Log.p(self, "Tracking a new target: %s" % body)
func _on_untracked(body:Node2D) -> void:
Log.p(self, "Not tracking anymore target: %s" % body)

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importer="texture"
type="CompressedTexture2D"
uid="uid://8443tt517pkv"
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@ -0,0 +1,11 @@
[gd_scene load_steps=2 format=3 uid="uid://ctpn4hvkhxoi3"]
[ext_resource type="Script" path="res://behaviours/edible_tracker.gd" id="1_vo18u"]
[node name="EdibleTracker" type="Area2D"]
script = ExtResource("1_vo18u")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_exited" from="." to="." method="_on_body_exited"]
[connection signal="tracked" from="." to="." method="_on_tracked"]
[connection signal="untracked" from="." to="." method="_on_untracked"]

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@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://dxmodn8mbvw0i"]
[ext_resource type="Script" path="res://behaviours/hunt_target.gd" id="1_1ex7u"]
[ext_resource type="PackedScene" uid="uid://ctpn4hvkhxoi3" path="res://behaviours/hunter.tscn" id="2_vjdtc"]
[ext_resource type="PackedScene" uid="uid://ctpn4hvkhxoi3" path="res://behaviours/edible_tracker.tscn" id="2_vjdtc"]
[node name="HuntTarget" type="Node2D"]
script = ExtResource("1_1ex7u")

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@ -1,31 +0,0 @@
extends Node2D
class_name Hunter
signal tracked(body: Node2D)
signal untracked(body: Node2D)
@export var tag: StringName
var possible_targets: Array = []
func _on_detection_area_body_entered(body: Node2D) -> void:
var edibles: Array = body.find_children("Edible", "Edible", false, false)
for edible in edibles:
if edible.tag == tag:
possible_targets.push_back(body)
tracked.emit(body)
func _on_detection_area_body_exited(body: Node2D) -> void:
if body in possible_targets:
possible_targets.erase(body)
untracked.emit(body)
func _on_tracked(body: Node2D) -> void:
Log.p(self, "Tracking a new target: %s" % body)
func _on_untracked(body:Node2D) -> void:
Log.p(self, "Not tracking anymore target: %s" % body)

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@ -1,16 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://ctpn4hvkhxoi3"]
[ext_resource type="Script" path="res://behaviours/hunter.gd" id="1_3bmd5"]
[node name="Hunter" type="Node2D"]
script = ExtResource("1_3bmd5")
[node name="DetectionArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 24
monitorable = false
[connection signal="tracked" from="." to="." method="_on_tracked"]
[connection signal="untracked" from="." to="." method="_on_untracked"]
[connection signal="body_entered" from="DetectionArea" to="." method="_on_detection_area_body_entered"]
[connection signal="body_exited" from="DetectionArea" to="." method="_on_detection_area_body_exited"]