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171 commits

Author SHA1 Message Date
774db60f4b
Tweak some stuff 2024-05-02 04:38:49 +02:00
ae06e7cce9
fix yindex 2024-05-02 03:36:23 +02:00
349d49a641
Make cursor indicate the possible interaction 2024-05-02 02:32:14 +02:00
fe402419cb
bfbnsdfngjdsfngj 2024-05-01 06:26:30 +02:00
31dc930ec1
Add barn
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
2024-05-01 05:01:38 +02:00
acf96de7fc
idk something is broken 2024-04-30 06:00:53 +02:00
dfb6b96041
cool stuff 2024-04-30 05:49:36 +02:00
dc1a239471
Make entities put on hat and monocle 2024-04-30 05:17:57 +02:00
229fc6f992
Make chupacabra a menace 2024-04-30 04:38:27 +02:00
af1cb67796
Add Watcher movement 2024-04-30 02:47:59 +02:00
8d627efcc9
Add music and fix things 2024-04-29 06:22:15 +02:00
75c3096b31
Make _on_sacrifice_changed more efficient 2024-04-29 01:42:00 +02:00
872ce5673f
Complete new summoning circle customizer 2024-04-29 01:29:33 +02:00
91c94d91eb
Spawner: Don't spawn anything if no scene is set 2024-04-29 01:23:31 +02:00
c423369de3
Fix typo in the name of the Sacrificable.sacrifice function 2024-04-29 00:32:33 +02:00
602e7f1f70
Change SummoningRecipe to Node 2024-04-28 23:46:36 +02:00
8ca2325f22
Create SummoningRecipe 2024-04-28 23:41:01 +02:00
872ff3c6b6
Convert Sacrificable's enum into a StringName
Sigh, Godot displays an array of enums as ints...
2024-04-28 19:43:10 +02:00
fefcacef4b
Move SacrificeKind to Sacrificable 2024-04-28 17:16:36 +02:00
ec9dab0790
Rename MonsterType to Sacrificable 2024-04-28 11:23:07 +02:00
06712538fe
Add MonsterType icon 2024-04-28 11:18:40 +02:00
Lorenzo Rossi
cc08edca99
Add summoning circle 2024-04-27 20:12:03 +02:00
8bd12256e4
Do not randomize timer twice 2024-04-26 02:20:17 +02:00
fa394f8cd2
Spawn a sheep with right click 2024-04-26 02:15:39 +02:00
56a39892e0
Add sheep drag animation
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
2024-04-26 01:38:30 +02:00
611700f98c
Remove granularity limitation on TimerStddev 2024-04-26 01:34:56 +02:00
c0c82adef4
Add randomize_on_ready to TimerStddev 2024-04-24 05:24:06 +02:00
a3a5503c17
Swap Counter.changed arguments 2024-04-24 04:43:27 +02:00
e54831e616
Make sure MoveTowards doesn't overshoot its target 2024-04-24 04:29:22 +02:00
4241cd3541
Remove semicolon 2024-04-23 09:44:00 +02:00
7b54a55dd5
Use inheritance properly (oops, my fault!) 2024-04-23 09:43:17 +02:00
1abd1c1ec3
Move the autosetup code up to SamplerPriority 2024-04-23 09:28:45 +02:00
73c4cce99c
Add autodetect_possibilities option to Sampler 2024-04-23 09:16:09 +02:00
Lorenzo Rossi
5a28feb2ca Remove priority backref 2024-04-23 00:13:54 +02:00
Lorenzo Rossi
c5d40c0e85 Add fly/drop damps and cutoffs 2024-04-22 23:29:49 +02:00
c4775d327b
Update physics and add some sounds 2024-04-22 00:56:35 +02:00
e9f5c982b1
Add inventory system, with only Gold for now 2024-04-21 23:49:34 +02:00
522f0beed8
Turn Collectable into Collectible, a marker class 2024-04-21 23:13:02 +02:00
9525b65ad8
Fix MovePhysics name 2024-04-20 04:55:09 +02:00
67c17808b8
Tune MovePhysics default parameters 2024-04-20 04:54:56 +02:00
6e14678239
Make Sheep throwable! 2024-04-20 04:54:33 +02:00
f9f52c4f4a
Start working on MoveTowardsPhysics 2024-04-20 04:31:59 +02:00
9e25d08020
Add a Cursor parameter to drag and drop 2024-04-20 04:11:14 +02:00
e2bbbccfea
Reimplement dragging detection 2024-04-20 03:49:32 +02:00
b222f9a7ff
Refactor Cursor to be an Area2D 2024-04-20 02:23:01 +02:00
0fa269cde5
Unset pickable from all Area2D 2024-04-19 18:25:39 +02:00
da0180c5be
THINGS YAY 2024-04-19 04:30:35 +02:00
9739a089d5
Spawner: spawn things on self if no MainGame is found 2024-04-19 03:48:25 +02:00
ba8dd72ed5
Remove target parameter from spawn 2024-04-19 03:47:34 +02:00
4b3e05b74f
Tweak a few more things 2024-04-19 03:39:07 +02:00