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23 commits

Author SHA1 Message Date
31dc930ec1
Add barn
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
2024-05-01 05:01:38 +02:00
dc1a239471
Make entities put on hat and monocle 2024-04-30 05:17:57 +02:00
70f6f10640
Further sound and zindex stuff 2024-04-29 03:33:43 +02:00
a9ac5714ba
Significantly improve Z indexes 2024-04-29 03:20:27 +02:00
0adbcb405e
Merge branch 'main' of https://github.com/Steffo99/ld55 2024-04-28 10:52:23 +02:00
3362124bc5
I made BetterCharacterBody2D and then forgot to commit 2024-04-28 10:52:21 +02:00
Lorenzo Rossi
4944333706
Add sacrifical stone for sheeps & ZIndex enum 2024-04-27 15:32:57 +02:00
8b50656df5
Add all entities 2024-04-26 03:57:07 +02:00
70bc60a8e8
Add animations! 2024-04-24 04:16:09 +02:00
267682d28c
Tweak physics again a bit 2024-04-22 01:05:21 +02:00
f9f52c4f4a
Start working on MoveTowardsPhysics 2024-04-20 04:31:59 +02:00
e2bbbccfea
Reimplement dragging detection 2024-04-20 03:49:32 +02:00
4f89893c29
Remove some more references to Draggable 2024-04-19 01:47:34 +02:00
a1053e13a9
Temporarily remove Draggable from Sheep 2024-04-19 01:33:44 +02:00
fb78e3f001
Add a couple of sheep animations 2024-04-15 22:20:13 +02:00
bdde57200f
Update Sheep with sprites 2024-04-15 05:43:15 +02:00
8218cfeab8
Add drag and drop sounds to Sheep 2024-04-14 22:03:59 +02:00
3d17dcd3f0
Make Sheeps Draggable with a CursorMagnet
Throwing and drag isn't implemented yet. Any ideas for how to do it with this framework?
Might be a good idea to do it on a branch first...
2024-04-14 07:46:06 +02:00
b89a40e5bf
Make Sheep move 2024-04-14 05:13:37 +02:00
232d384a91
Wipe Sheep, moving the current script to sheep_snowy.gd 2024-04-14 04:43:59 +02:00
Lorenzo Rossi
df683f3141 Add gold nugget 2024-04-13 19:07:26 +02:00
Lorenzo Rossi
d4c844e878 Move mouse physics in _physics_process 2024-04-13 17:58:14 +02:00
Lorenzo Rossi
0724543d90 Send help 2024-04-13 16:38:05 +02:00