extends Entity class_name Cthulhu func _on_dragged(_cursor: Cursor) -> void: set_flying() animator.play(&"drag_start") func _on_fallen() -> void: set_grounded() animator.play(&"RESET") func _on_gold_spawner_spawned(entity:Node2D) -> void: entity.scale *= 2 entity.get_node("Collectible").quantity = 25 entity.get_node("MoveStraight").randomize_direction() entity.get_node("MoveStraight/Priority").priority_alternative()