extends Entity class_name Chupacabra @export var skitter_directions: Array[Vector2] = [] @onready var movement_wander: MoveStraight = %"MovementWander" @onready var movement_wander_tp: TargetPicker = movement_wander.get_node("TrackerMeat/TargetPicker") func _on_dragged(_cursor: Cursor) -> void: set_flying() animator.play(&"drag_start") func _on_fallen() -> void: set_grounded() animator.play(&"RESET") func _on_trapped() -> void: set_trapped() func _on_freed() -> void: set_grounded() func _on_wander_enabled() -> void: if movement_wander_tp.target: movement_wander.steer_direction_towards(movement_wander_tp.target) else: movement_wander.randomize_direction() func _on_gold_spawner_spawned(entity:Node2D) -> void: entity.get_node("MoveStraight").speed = 25 entity.get_node("MoveStraight").randomize_direction() entity.get_node("MoveStraight/Priority").priority_alternative()