extends CharacterBody2D class_name Sheep @onready var sprite: SpriteLeftRight = $"Sprite" @onready var animator: AnimationPlayer = $"Animator" func _ready() -> void: animator.play("RESET") func _on_move(movement: Vector2) -> void: move_and_collide(movement) sprite.handle_move(movement) func _on_dragged(_cursor: Cursor) -> void: collision_layer = 16 collision_mask = 18 z_index = 1 func _on_fallen() -> void: collision_layer = 8 collision_mask = 14 z_index = 0