extends Move class_name MoveStraight ## A [Move] that moves in a fixed direction. signal changed_direction(new: Vector2) @export var speed: float = 100.0 @export var direction: Vector2: get: return direction set(value): direction = value changed_direction.emit(direction) func set_direction(value: Vector2) -> void: direction = value func clear_direction() -> void: direction = Vector2.ZERO func randomize_direction() -> void: direction = Vector2.from_angle(Random.rng.randf_range(0, 2*PI)) func _physics_process(delta: float) -> void: if enabled: move.emit(direction * delta * speed) func _on_changed_direction(new: Vector2) -> void: Log.p(self, "Changed direction to: %s" % new)