extends CharacterBody2D class_name Cursor ## A [CharacterBody2D] syncing its position with the mouse on each physics timestep. @onready var game := MainGame.get_via_group(self) static func get_via_group(node: Node) -> MainGame: var result = node.get_tree().get_nodes_in_group("cursor") if result.is_empty(): return null return result[0] func _physics_process(_delta: float) -> void: move_and_collide(game.camera.get_global_mouse_position() - global_position)