extends Sampler class_name SamplerPriority ## Always sample the object with the highest priority in the queue. var selected_priority = 0; func _ready(): for possibility in possibilities: possibility.link(self) ## Get a reference. func sample() -> Priority: if len(possibilities) == 0: return null # FIXME: Change this to something more efficient when needed var highest_possibility: Priority = null for possibility in possibilities: if highest_possibility == null or possibility.priority > highest_possibility.priority: highest_possibility = possibility if highest_possibility == null: return null selected_priority = highest_possibility.priority return highest_possibility func on_priority_changed(node: Node): if node == selected: if node.priority > selected_priority: selected_priority = node.priority else: sample_and_enable() else: if selected == null or node.priority > selected.priority: set_enabled(node) func get_all_refs() -> Array[Node]: var refs: Array[Node] = [] for possibility in possibilities: refs.append(possibility.get_ref()) return refs func get_ref(node: Node) -> Node: return node.get_ref()