; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="LD55" run/main_scene="res://main.tscn" config/features=PackedStringArray("4.2", "GL Compatibility") config/icon="res://icon.svg" [display] window/size/viewport_width=1280 window/size/viewport_height=720 window/size/initial_position_type=3 [filesystem] import/blender/enabled=false [input] main_menu={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194317,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Unset" 2d_physics/layer_2="Tiles" 2d_physics/layer_3="Trees" 2d_physics/layer_4="Entities (grounded)" 2d_physics/layer_5="Entities (air)" 2d_physics/layer_6="Pickups" 2d_physics/layer_7="System" [physics] common/physics_ticks_per_second=100 common/max_physics_steps_per_frame=15 [rendering] textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" environment/defaults/default_clear_color=Color(0.0235294, 0.0235294, 0.0235294, 1)