extends BetterCharacterBody2D class_name Chupacabra @export var skitter_directions: Array[Vector2] = [] @onready var sprite: SpriteLeftRight = %"Sprite" @onready var movement_skitter: MoveStraight = %"MovementSkitter" @onready var animator: AnimationPlayer = %"Animator" @onready var eater: Eater = %"Eater" func _on_cursor_detected(_cursor: Cursor) -> void: var direction = Random.sample(skitter_directions) movement_skitter.set_direction(direction) func _on_move(movement: Vector2) -> void: move_and_collide(movement) sprite.handle_move(movement) func _on_eater_eaten(edible:Edible) -> void: edible.get_parent().queue_free() func _on_dragged(_cursor: Cursor) -> void: collision_layer = 16 collision_mask = 18 z_index = Enums.ZIndex.EntityAir y_sort_enabled = false eater.collision_mask = 16 animator.play(&"drag_start") func _on_fallen() -> void: collision_layer = 8 collision_mask = 14 z_index = Enums.ZIndex.EntityGround y_sort_enabled = true eater.collision_mask = 8 animator.play(&"RESET") func _on_trapped() -> void: z_index = Enums.ZIndex.EntitySacrifice y_sort_enabled = false func _on_freed() -> void: z_index = Enums.ZIndex.EntityGround y_sort_enabled = true