extends Node2D class_name MoveTowardsMouse signal move(movement: Vector2) @export_range(-5, 5, 1) var speed := 1.0 @onready var viewport: Viewport = get_viewport() @onready var target = get_parent() func get_relative_mouse_position(): var viewport_position: Vector2 = viewport.position var viewport_mouse_position: Vector2 = viewport.get_mouse_position() var global_mouse_position: Vector2 = viewport_position + viewport_mouse_position var relative_mouse_position: Vector2 = global_mouse_position - global_position return relative_mouse_position func _physics_process(delta: float) -> void: var direction: Vector2 = position.direction_to(get_relative_mouse_position()) var movement: Vector2 = direction * delta * speed Log.p(self, "Moving: %s" % movement) move.emit(movement)