extends Node2D class_name MainGame @onready var camera: GameCamera = $"GameCamera" @onready var default_spawn_parent: Node2D = %"DefaultSpawnParent" @onready var inventory: Inventory = %"Inventory" @onready var cursor: Cursor = %"Cursor" static func get_via_group(node: Node) -> MainGame: var result = node.get_tree().get_nodes_in_group("game") if result.is_empty(): return null return result[0] func _ready(): # Set up the gold display var gold_counter = inventory.get_counter(&"Gold") gold_counter.changed.connect(cursor.gold_display.display.unbind(1)) cursor.gold_display.set_text(gold_counter.value)