extends CharacterBody2D class_name Imp @onready var sprite: SpriteLeftRight = %"Sprite" @onready var eater: Eater = %"Eater" @onready var animator: AnimationPlayer = %"Animator" func _on_move(movement: Vector2): move_and_collide(movement) sprite.handle_move(movement) func _on_eater_eaten(edible: Edible) -> void: edible.get_parent().queue_free() func _on_dragged(_cursor: Cursor) -> void: collision_layer = 16 collision_mask = 18 z_index = 1 eater.collision_mask = 16 animator.play(&"drag_start") func _on_fallen() -> void: collision_layer = 8 collision_mask = 14 z_index = 0 eater.collision_mask = 8 animator.play(&"RESET")