extends Move class_name MoveTowards ## A [Move] that moves towards the [field position] of a [field target]. signal changed_target(new: Node2D) @export var speed: float = 100.0 @export var target: Node2D = null: get: return target set(value): target = value changed_target.emit(value) func set_target(value: Node2D) -> void: target = value func clear_target() -> void: target = null func log_target() -> void: Log.p(self, "Target: %s" % target) func _physics_process(delta: float) -> void: if enabled: if target: var gap = target.global_position - global_position var norm = gap.normalized() move.emit(norm * delta * speed) else: move.emit(Vector2.ZERO)