mirror of
https://github.com/Steffo99/hella-farm.git
synced 2024-11-21 23:54:23 +00:00
70 lines
1.5 KiB
GDScript
70 lines
1.5 KiB
GDScript
extends Node2D
|
|
class_name SkitterFromMouse
|
|
|
|
|
|
signal move(movement: Vector2)
|
|
signal scared
|
|
signal calmed
|
|
|
|
@export var state_holder: StateHolder;
|
|
@export_range(1, 500, 1) var speed: float = 300.0
|
|
@export_range(0.1, 5, 0.1) var scare_secs: float = 0.2
|
|
@export var directions: Array[Vector2] = []
|
|
|
|
@onready var calm_timer: Timer = $"CalmTimer"
|
|
@onready var scare_area: HoverDetector = $"ScareArea"
|
|
|
|
var direction := Vector2.ZERO
|
|
|
|
const SCARED_PRIORITY = 50
|
|
|
|
|
|
func recheck():
|
|
calm_timer.stop()
|
|
if scare_area.mouse_inside:
|
|
scare()
|
|
else:
|
|
calm()
|
|
|
|
func calm():
|
|
if state_holder.state == 'scared':
|
|
state_holder.reset_state()
|
|
calmed.emit()
|
|
|
|
func scare():
|
|
if not state_holder.propose_state('scared', SCARED_PRIORITY, recheck):
|
|
return
|
|
# Pick a direction
|
|
var idx := Random.rng.randi_range(0, len(directions) - 1)
|
|
direction = directions[idx]
|
|
# Start the timeout for calming down
|
|
calm_timer.start(scare_secs)
|
|
scared.emit()
|
|
|
|
|
|
func _ready():
|
|
if state_holder == null:
|
|
state_holder = StateHolder.get_default(self)
|
|
if not directions:
|
|
Log.w(self, "No directions defined, object won't skitter.")
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
if state_holder.state == 'scared':
|
|
if len(directions) > 0:
|
|
var movement: Vector2 = direction * delta * speed
|
|
move.emit(movement)
|
|
|
|
func _on_calm_timer_timeout() -> void:
|
|
recheck()
|
|
|
|
func _on_hover_detector_mouse_entered() -> void:
|
|
scare()
|
|
|
|
func _on_move(movement: Vector2) -> void:
|
|
Log.p(self, "Moving by: %s" % movement)
|
|
|
|
func _on_scared() -> void:
|
|
Log.p(self, "Scared!")
|
|
|
|
func _on_calmed() -> void:
|
|
Log.p(self, "Calmed down.")
|