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hella-farm/behaviours/monster_type.gd

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GDScript

@icon("res://behaviours/monster_type.svg")
extends Node
class_name MonsterType
## Emits [signal eaten] when eaten by an [Eater] whose acceptable diets contain this node's [field diet].
##
## To add multiple possible [Edible] diets to an entity, add multiple [Edible] nodes to it.
signal sacrificed
@export var type: Enums.MonsterType = Enums.MonsterType.Sheep
func sarcifice():
sacrificed.emit()