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hella-farm/entities/sacrifice_stone.gd

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GDScript

extends Node2D
class_name SacrificeStone
signal sacrifice_changed(entity: PhysicsBody2D, type: Enums.MonsterType)
var current_monster: PhysicsBody2D
var current_type: Enums.MonsterType = Enums.MonsterType.None
func _on_tracked(body: PhysicsBody2D):
if current_monster != null:
Log.w(self, "Captured two entities")
return
var types: Array = body.find_children("*", "MonsterType", false, false)
for type in types:
current_monster = body
current_type = type.type
sacrifice_changed.emit(current_monster, current_type)
break
if current_monster == null:
Log.w(self, "Captured entity with no MonsterType")
func _on_untracked(body: PhysicsBody2D):
if body == current_monster:
current_monster = null
current_type = Enums.MonsterType.None
sacrifice_changed.emit(current_monster, current_type)