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hella-farm/entities/summoning_circle.gd

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GDScript

extends Node2D
class_name SacrificeCircle
@onready var spawner: Spawner = $"Spawner"
## The scene to spawn.
@export var scene_imp: PackedScene
var stones: Array[SacrificeStone]
var sacrifices: Array[Enums.MonsterType]
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
stones = []
sacrifices = []
stones.assign(find_children("*", "SacrificeStone", true, false))
for stone in stones:
sacrifices.append(stone.current_type)
func refresh_sacrifices() -> void:
for i in len(stones):
sacrifices[i] = stones[i].current_type
func try_sacrifice() -> void:
var first_monster = sacrifices[0]
var all_same = true
for m in sacrifices:
if m != first_monster:
all_same = false
break
if not all_same:
return
if first_monster == Enums.MonsterType.Sheep:
spawn(scene_imp)
func spawn(type: PackedScene) -> void:
spawner.scene = type
spawner.spawn()
for s in stones:
s.entity.queue_free()
func _on_sacrifice_changed(_entity: Node2D, _type: Enums.MonsterType):
refresh_sacrifices()
try_sacrifice()