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40 lines
No EOL
1.1 KiB
GDScript
40 lines
No EOL
1.1 KiB
GDScript
extends StaticBody2D
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class_name Barn
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signal coin_inserted
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@onready var sheep_spawner: Spawner = %"SheepSpawner"
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@onready var blocked_tracker: Tracker = %"BlockedTracker"
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@onready var animator: AnimationPlayer = %"Animator"
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@onready var game := MainGame.get_via_group(self)
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func _on_roof_input(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
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var gold_counter = game.inventory.get_counter(&"Gold")
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if gold_counter.value < 5:
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return
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if blocked_tracker.tracking:
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return
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if not event is InputEventMouseButton:
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return
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if not event.pressed:
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return
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if animator.is_playing():
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return
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gold_counter.decrease(5)
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animator.play(&"coin")
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func _on_animation_finished(anim_name:StringName) -> void:
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if anim_name == &"coin":
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coin_inserted.emit()
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func _on_sheep_spawned(entity: Node2D) -> void:
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Log.p(self, "%s" % entity)
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entity.get_node("MovementBarn/BarnPriority").priority_alternative()
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animator.speed_scale += 0.04
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if Random.rng.randi_range(0, 20) == 0:
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entity.get_node("Sprite/TopHatter").plus_one()
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if Random.rng.randi_range(0, 20) == 0:
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entity.get_node("Sprite/Monocler").plus_one() |