mirror of
https://github.com/Steffo99/hella-farm.git
synced 2024-11-21 15:44:23 +00:00
71 lines
2.2 KiB
Text
71 lines
2.2 KiB
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Hella Farm"
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run/main_scene="res://main.tscn"
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config/features=PackedStringArray("4.2", "GL Compatibility")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/size/initial_position_type=3
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window/size/resizable=false
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[editor]
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movie_writer/movie_file="/mnt/work/steffo/ld55/.build/movie/capture.avi"
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[filesystem]
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import/blender/enabled=false
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[input]
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main_menu={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194317,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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postprocessing_toggle={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194311,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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cheat_gold={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":92,"physical_keycode":0,"key_label":0,"unicode":92,"echo":false,"script":null)
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]
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}
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[layer_names]
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2d_physics/layer_1="Unset"
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2d_physics/layer_2="Tiles"
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2d_physics/layer_3="Trees"
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2d_physics/layer_4="Entities (grounded)"
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2d_physics/layer_5="Entities (air)"
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2d_physics/layer_6="Pickups"
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2d_physics/layer_7="System"
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[physics]
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common/physics_ticks_per_second=100
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common/max_physics_steps_per_frame=15
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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environment/defaults/default_clear_color=Color(0.0235294, 0.0235294, 0.0235294, 1)
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