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hella-farm/behaviours/eater.gd

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GDScript

extends Area2D
class_name Eater
signal eaten(edible: Edible)
@export var tag: StringName
func _on_body_entered(body: Node2D) -> void:
var edibles: Array = body.find_children("Edible", "Edible", false, false)
for edible in edibles:
if edible.tag == tag:
eaten.emit(edible)
edible.eat()
func _on_eaten(edible: Edible) -> void:
Log.p(self, "Eaten: %s" % edible)