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38 lines
722 B
GDScript
38 lines
722 B
GDScript
extends Move
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class_name MoveTowards
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## A [Move] that moves towards the [field position] of a [field target].
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signal changed_target(new: Node2D)
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@export var speed: float = 100.0
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@export var target: Node2D = null:
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get:
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return target
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set(value):
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target = value
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changed_target.emit(value)
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func set_target(value: Node2D) -> void:
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target = value
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func clear_target() -> void:
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target = null
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func _physics_process(delta: float) -> void:
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if enabled:
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if target:
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var gap = target.global_position - global_position
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var norm = gap.normalized()
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move.emit(norm * delta * speed)
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else:
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move.emit(Vector2.ZERO)
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func _on_changed_target(new: Node2D) -> void:
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Log.p(self, "Changed target to: %s" % new)
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