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32 lines
No EOL
788 B
GDScript
32 lines
No EOL
788 B
GDScript
extends CharacterBody2D
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class_name Imp
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@export var skull_chance: float = 0.2
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@onready var skull_spawner: Spawner = $"SkullSpawner"
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@onready var draggable: Draggable = $"Draggable"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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pass
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func _on_eat_target_eaten(_target: Edible):
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if Random.rng.randf() < skull_chance:
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skull_spawner.spawn()
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func _on_draggable_move(movement:Vector2):
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if draggable.being_dragged:
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print("move", movement)
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move_and_collide(movement)
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func _on_move(movement:Vector2):
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if not draggable.being_dragged:
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print("move", movement)
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move_and_collide(movement) |