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12 lines
330 B
GDScript
12 lines
330 B
GDScript
extends Camera2D
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class_name GameCamera
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## Get the first possible [GameCamera] instance by climbing the scene tree one ancestor at a time.
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static func get_ancestor(start: Node) -> GameCamera:
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var current = start
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while current is Node:
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if current is GameCamera:
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return current
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current = current.get_parent()
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return null
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