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23 lines
498 B
GDScript
23 lines
498 B
GDScript
extends BetterCharacterBody2D
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class_name Sheep
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@onready var sprite: SpriteLeftRight = %"Sprite"
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@onready var animator: AnimationPlayer = %"Animator"
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func _on_move(movement: Vector2) -> void:
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better_move_and_collide(movement)
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sprite.handle_move(movement)
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func _on_dragged(_cursor: Cursor) -> void:
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collision_layer = 16
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collision_mask = 18
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z_index = 1
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animator.play(&"drag_start")
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func _on_fallen() -> void:
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collision_layer = 8
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collision_mask = 14
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z_index = 0
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animator.play(&"RESET")
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