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31 lines
821 B
GDScript
31 lines
821 B
GDScript
extends CharacterBody2D
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class_name Sheep
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@onready var draggable: Draggable = $"Draggable"
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@onready var sprite: SpriteLeftRight = $"Sprite"
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@onready var drag_sound: AudioStreamPlayer2D = $"Draggable/DragSound"
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@onready var drop_sound: AudioStreamPlayer2D = $"Draggable/DropSound"
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@onready var animator: AnimationPlayer = $"Animator"
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func _ready() -> void:
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animator.play("RESET")
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func _on_move(movement: Vector2) -> void:
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if not draggable.being_dragged:
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move_and_collide(movement)
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sprite.handle_move(movement)
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func _on_drag_move(movement: Vector2) -> void:
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if draggable.being_dragged:
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move_and_collide(movement)
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sprite.handle_move(movement)
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func _on_draggable_dragged() -> void:
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drag_sound.play()
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animator.play("wobble")
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func _on_draggable_dropped() -> void:
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drop_sound.play()
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animator.play("RESET")
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