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hella-farm/behaviours/cursor_detector.gd

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609 B
GDScript

@icon("res://behaviours/cursor_detector.svg")
extends Area2D
class_name CursorDetector
signal cursor_entered(cursor: Cursor)
signal cursor_exited(cursor: Cursor)
var mouse_inside = false
func _on_body_entered(body: Node2D) -> void:
if body is Cursor:
mouse_inside = true
cursor_entered.emit(body)
func _on_body_exited(body: Node2D) -> void:
if body is Cursor:
mouse_inside = true
cursor_exited.emit(body)
func _on_cursor_entered(cursor: Cursor) -> void:
Log.p(self, "Cursor entered: %s" % cursor)
func _on_cursor_exited(cursor: Cursor) -> void:
Log.p(self, "Cursor exited: %s" % cursor)