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28 lines
551 B
GDScript
28 lines
551 B
GDScript
extends Move
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class_name MoveTowards
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## A [Move] that moves towards the [field position] of a [field target].
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@export var target: Node2D = null
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func set_target(value: Node2D) -> void:
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target = value
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func clear_target() -> void:
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target = null
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func _ready() -> void:
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if target == null:
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Log.w(self, "No target is set, no signals will be emitted.")
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func _physics_process(_delta: float) -> void:
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if target:
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var gap = target.global_position - global_position
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var norm = gap.normalized()
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move.emit(norm)
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else:
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move.emit(Vector2.ZERO)
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