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43 lines
939 B
GDScript
43 lines
939 B
GDScript
extends Move
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class_name MoveStraight
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## A [Move] that moves in a fixed direction.
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signal changed_direction(new: Vector2)
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@export var speed: float = 100.0
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@export var direction: Vector2:
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get:
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return direction
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set(value):
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direction = value
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changed_direction.emit(direction)
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func set_direction(value: Vector2) -> void:
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direction = value
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func steer_direction_towards(node: Node2D) -> void:
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if node != null:
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direction = global_position.direction_to(node.global_position)
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func clear_direction() -> void:
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direction = Vector2.ZERO
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func randomize_direction() -> void:
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direction = Vector2.from_angle(Random.rng.randf_range(0, 2*PI))
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func randomize_direction_if_zero() -> void:
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if direction == Vector2.ZERO:
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randomize_direction()
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func log_state() -> void:
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Log.p(self, "Direction: %s | Speed: %s" % [direction, speed])
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func _physics_process(delta: float) -> void:
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if enabled:
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move.emit(direction * delta * speed)
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