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14 lines
295 B
GDScript
14 lines
295 B
GDScript
extends CharacterBody2D
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class_name Sheep
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@onready var sprite: SpriteLeftRight = $"Sprite"
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@onready var animator: AnimationPlayer = $"Animator"
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func _ready() -> void:
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animator.play("RESET")
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func _on_move(movement: Vector2) -> void:
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move_and_collide(movement)
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sprite.handle_move(movement)
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