mirror of
https://github.com/Steffo99/hella-farm.git
synced 2024-11-23 00:24:21 +00:00
68 lines
1.3 KiB
GDScript
68 lines
1.3 KiB
GDScript
extends Node2D
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class_name SkitterFromMouse
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signal move(movement: Vector2)
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signal scared
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signal calmed
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@export_range(1, 500, 1) var speed: float = 300.0
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@export_range(0.1, 5, 0.1) var scare_secs: float = 0.2
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@export var directions: Array[Vector2] = []
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@onready var calm_timer: Timer = $"CalmTimer"
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@onready var scare_area: HoverDetector = $"ScareArea"
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enum State { CALM, SCARED }
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var state := State.CALM
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var direction := Vector2.ZERO
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func recheck():
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if scare_area.mouse_inside:
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scare()
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else:
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calm()
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func calm():
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state = State.CALM
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calmed.emit()
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func scare():
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state = State.SCARED
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# Pick a direction
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var idx := Random.rng.randi_range(0, len(directions) - 1)
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direction = directions[idx]
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# Start the timeout for calming down
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calm_timer.start(scare_secs)
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scared.emit()
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func _ready():
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if not directions:
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Log.w(self, "No directions defined, object won't skitter.")
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func _physics_process(delta: float) -> void:
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match state:
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State.SCARED:
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if len(directions) > 0:
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var movement: Vector2 = direction * delta * speed
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move.emit(movement)
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func _on_calm_timer_timeout() -> void:
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recheck()
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func _on_hover_detector_mouse_entered() -> void:
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scare()
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func _on_move(movement: Vector2) -> void:
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Log.p(self, "Moving by: %s" % movement)
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func _on_scared() -> void:
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Log.p(self, "Scared!")
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func _on_calmed() -> void:
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Log.p(self, "Calmed down.")
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