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https://github.com/Steffo99/hella-farm.git
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61 lines
1.9 KiB
GDScript
61 lines
1.9 KiB
GDScript
extends Sampler
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class_name SamplerPriority
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## If true, the [Sampler] will attempt to automatically detect the [field possibilities] on NOTIFICATION_READY.
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@export var autodetect_possibilities_on_ready: bool = true
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## If true, the [SamplerPriority] will attempt to automatically setup the recommended signals for all the [field possibilities] on NOTIFICATION_READY.
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@export var autosetup_signals_on_ready: bool = true
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## Update [field possibilities] with the most likely subset of nodes.
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func autodetect_possibilities() -> void:
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possibilities = get_parent().find_children("*", "Priority", true, false)
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## Setup the recommended signals for each node in [field possibilities].
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func autosetup_signals() -> void:
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for possibility in possibilities:
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possibility.priority_changed.connect(_autosetup_on_possibility_priority_changed.bind(possibility))
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## Get a reference.
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func sample() -> Priority:
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if len(possibilities) == 0:
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return null
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# FIXME: Change this to something more efficient when needed
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var highest_possibility: Priority = null
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for possibility in possibilities:
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if highest_possibility == null or possibility.priority > highest_possibility.priority:
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highest_possibility = possibility
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if highest_possibility == null:
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return null
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return highest_possibility
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func get_all_refs() -> Array[Node]:
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var refs: Array[Node] = []
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for possibility in possibilities:
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refs.append(possibility.get_ref())
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return refs
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func get_ref(node: Node) -> Node:
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return node.get_ref()
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func _ready() -> void:
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super._ready()
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if autodetect_possibilities_on_ready:
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autodetect_possibilities()
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if autosetup_signals_on_ready:
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autosetup_signals()
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func _autosetup_on_possibility_priority_changed(new: int, old: int, node: Priority):
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if node == selected:
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if new < old:
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sample_and_enable()
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else:
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# A nice optimization!
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if selected == null or new > selected.priority:
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set_enabled(node)
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