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hella-farm/scenes/game/gold_display.gd

26 lines
484 B
GDScript

extends PanelContainer
class_name GoldDisplay
@onready var label: Label = %"Label"
@onready var animator: AnimationPlayer = %"Animator"
func set_text(value: int) -> void:
label.text = "%d" % value
func increase(value: int):
set_text(value)
animator.stop()
animator.play(&"increase")
func decrease(value: int):
set_text(value)
animator.stop()
animator.play(&"decrease")
func change(new: int, old: int):
if new > old:
increase(new)
elif old > new:
decrease(new)