mirror of
https://github.com/Steffo99/hella-farm.git
synced 2024-11-29 11:34:22 +00:00
68 lines
1.7 KiB
GDScript
68 lines
1.7 KiB
GDScript
extends Node2D
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class_name StateHolder
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signal on_changed(state: StringName, priority: int)
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const DEFAULT_STATE: StringName = "idle"
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const DEFAULT_PRIORITY: int = 0
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var _state: StringName = DEFAULT_STATE
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var _priority: int
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var _exit_callback: Callable = no_callback
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var state: StringName :
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get:
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return _state
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var priority: int :
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get:
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return _priority
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func set_state(new_state: StringName, new_priority: int, exit_callback: Callable = no_callback) -> void:
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# Priority should be checked outside otherwise we never decrease it
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# Prevent recursion problems
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var prev_callback = _exit_callback
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_state = new_state
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_priority = new_priority
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_exit_callback = exit_callback
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prev_callback.call()
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on_changed.emit(new_state, new_priority)
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func propose_state(new_state: StringName, new_priority: int, exit_callback: Callable = no_callback) -> bool:
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if new_priority > _priority:
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set_state(new_state, new_priority, exit_callback)
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return true
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return false
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func reset_state() -> void:
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set_state(DEFAULT_STATE, DEFAULT_PRIORITY)
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func remove_state(previous_state: StringName) -> void:
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if _state == previous_state:
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reset_state()
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func no_callback():
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pass
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static func get_default(current: Node2D) -> StateHolder:
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# Try some default paths
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for path in [^"../StateHolder", ^"../State"]:
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var node = current.get_node_or_null(path)
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if node != null:
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return node
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# Try to get a StateHolder from the parent's children
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for child in current.get_parent().get_children():
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if child is StateHolder:
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return child
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# Create one (hard way)
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Log.w(current, "No StateHolder found, please create one or connect one")
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var holder = StateHolder.new()
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holder.set_name("StateHolder")
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current.get_parent().add_child(holder)
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return holder
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