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hella-farm/entities/tree.tscn
Stefano Pigozzi b580dfd65e
Implement trees
Co-authored-by: Maxim Lobovsky <mex.lobo@mail.ru>
2024-04-29 05:48:14 +02:00

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[gd_scene load_steps=4 format=3 uid="uid://db246fkcf452d"]
[ext_resource type="Texture2D" uid="uid://13au54xlwvd8" path="res://entities/tree1.png" id="1_yk0t0"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rvj5w"]
size = Vector2(36, 36)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_0arkv"]
radius = 34.5
height = 91.0
[node name="Tree" type="Node2D"]
y_sort_enabled = true
[node name="Sprite" type="Sprite2D" parent="."]
y_sort_enabled = true
position = Vector2(0, -48)
scale = Vector2(2, 2)
texture = ExtResource("1_yk0t0")
[node name="Lower" type="StaticBody2D" parent="."]
collision_layer = 8
collision_mask = 0
[node name="Shape" type="CollisionShape2D" parent="Lower"]
position = Vector2(0, -8)
shape = SubResource("RectangleShape2D_rvj5w")
[node name="Upper" type="StaticBody2D" parent="."]
collision_layer = 16
collision_mask = 0
[node name="Shape" type="CollisionShape2D" parent="Upper"]
position = Vector2(0, -68)
shape = SubResource("CapsuleShape2D_0arkv")
debug_color = Color(0, 0.294118, 0.345098, 0.419608)