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36 lines
819 B
GDScript
36 lines
819 B
GDScript
extends BetterCharacterBody2D
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class_name Watcher
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@onready var sprite: SpriteLeftRight = %"Sprite"
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@onready var animator: AnimationPlayer = %"Animator"
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func _ready():
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# Setup index and layers
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_on_fallen()
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func _on_move(movement: Vector2):
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better_move_and_collide(movement)
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sprite.handle_move(movement)
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func _on_dragged(_cursor: Cursor) -> void:
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collision_layer = 16
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collision_mask = 18
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z_index = Enums.ZIndex.EntityAir
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y_sort_enabled = false
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animator.play(&"drag_start")
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func _on_fallen() -> void:
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collision_layer = 8
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collision_mask = 14
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z_index = Enums.ZIndex.EntityGround
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y_sort_enabled = true
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animator.play(&"RESET")
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func _on_trapped() -> void:
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z_index = Enums.ZIndex.EntitySacrifice
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y_sort_enabled = false
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func _on_freed() -> void:
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z_index = Enums.ZIndex.EntityGround
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y_sort_enabled = true
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