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hella-farm/behaviours/target_picker.gd

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GDScript

@icon("res://behaviours/target_picker.svg")
extends Node
class_name TargetPicker
## Pick a random target at random from [field Tracker.tracked], then emit it via [signal target_changed].
signal target_changed(new: Node2D, old: Node2D)
@export var tracker: Tracker
var target: Node2D:
get:
return target
set(value):
if target != value:
var old = target
target = value
target_changed.emit(target, old)
func set_target(body: Node2D) -> void:
target = body
func set_target_if_null(body: Node2D) -> void:
if target == null:
target = body
func clear_target() -> void:
target = null
func clear_if_target(body: Node2D) -> void:
if target == body:
clear_target()
func sample_target() -> void:
target = Random.sample(tracker.tracking)
func sample_target_if_null() -> void:
if target == null:
sample_target()
func log_target() -> void:
Log.p(self, "Target: %s" % target)