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hella-farm/entities/imp.gd

49 lines
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GDScript

extends BetterCharacterBody2D
class_name Imp
@onready var sprite: SpriteLeftRight = %"Sprite"
@onready var eater: Eater = %"Eater"
@onready var animator: AnimationPlayer = %"Animator"
@onready var tophatter: Eater = %"TopHatter"
@onready var monocler: Eater = %"Monocler"
func _ready():
# Setup index and layers
_on_fallen()
func _on_move(movement: Vector2):
better_move_and_collide(movement)
sprite.handle_move(movement)
func _on_eater_eaten(edible: Edible) -> void:
edible.get_parent().queue_free()
func _on_dragged(_cursor: Cursor) -> void:
collision_layer = 16
collision_mask = 16
tophatter.collision_mask = 16
monocler.collision_mask = 16
z_index = Enums.ZIndex.EntityAir
y_sort_enabled = false
eater.collision_mask = 16
animator.play(&"drag_start")
func _on_fallen() -> void:
collision_layer = 8
collision_mask = 8
tophatter.collision_mask = 8
monocler.collision_mask = 8
z_index = Enums.ZIndex.EntityGround
y_sort_enabled = true
eater.collision_mask = 8
animator.play(&"RESET")
func _on_trapped() -> void:
z_index = Enums.ZIndex.EntitySacrifice
y_sort_enabled = false
func _on_freed() -> void:
z_index = Enums.ZIndex.EntityGround
y_sort_enabled = true