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hella-farm/scenes/game/music.gd

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922 B
GDScript

extends Node
class_name Music
@onready var layer_1: AudioStreamPlayer = %"Layer1"
@onready var layer_2: AudioStreamPlayer = %"Layer2"
@onready var layer_3: AudioStreamPlayer = %"Layer3"
func do_sync():
var position = layer_1.get_playback_position()
layer_1.stop()
layer_2.stop()
layer_3.stop()
layer_1.play(position)
layer_2.play(position)
layer_3.play(position)
func enable_layer_1():
layer_1.volume_db = 0
func enable_layer_2():
layer_2.volume_db = 0
func enable_layer_3():
layer_3.volume_db = 0
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("music_toggle"):
var bus = AudioServer.get_bus_index(&"Music")
var status = AudioServer.is_bus_mute(bus)
AudioServer.set_bus_mute(bus, !status)
if Input.is_action_just_pressed("sound_toggle"):
var bus = AudioServer.get_bus_index(&"Sounds")
var status = AudioServer.is_bus_mute(bus)
AudioServer.set_bus_mute(bus, !status)