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hella-farm/behaviours/priority.gd

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GDScript

@icon("res://behaviours/priority.svg")
extends Node
class_name Priority
## Keeps track of the object's priority
signal priority_changed(new: int, old: int)
signal priority_changed_no_args
@export var priority: int = 0
func set_priority(value: int):
var old = priority
priority = value
priority_changed.emit(priority, old)
func set_priority_if_truthy(variant: Variant, truthy: int, falsy: int = 0):
if variant:
set_priority(truthy)
else:
set_priority(falsy)
func get_ref() -> Node:
return get_parent()
func _on_priority_changed(new: int, _old: int) -> void:
Log.p(self, "Priority changed to: %s" % new)
priority_changed_no_args.emit()