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59 lines
1.7 KiB
GDScript
59 lines
1.7 KiB
GDScript
extends MarginContainer
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class_name SafeMarginContainer
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## Ensures its children don't overlap any display cutout, such as the bezels of a mobile phone.
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## Minimum pixel margin that the UI should have from the left side of the screen.
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@export var min_margin_left: int
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## Minimum pixel margin that the UI should have from the right side of the screen.
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@export var min_margin_right: int
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## Minimum pixel margin that the UI should have from the top side of the screen.
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@export var min_margin_top: int
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## Minimum pixel margin that the UI should have from the bottom side of the screen.
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@export var min_margin_bottom: int
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var margin_left: int:
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get:
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return get_theme_constant("margin_left")
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set(value):
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add_theme_constant_override("margin_left", value)
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var margin_right: int:
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get:
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return get_theme_constant("margin_right")
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set(value):
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add_theme_constant_override("margin_right", value)
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var margin_top: int:
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get:
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return get_theme_constant("margin_top")
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set(value):
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add_theme_constant_override("margin_top", value)
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var margin_bottom: int:
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get:
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return get_theme_constant("margin_bottom")
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set(value):
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add_theme_constant_override("margin_bottom", value)
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func _ready():
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# Cutouts are broken on desktop platforms...
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if len(DisplayServer.get_display_cutouts()) == 0:
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margin_left = min_margin_left
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margin_right = min_margin_right
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margin_top = min_margin_top
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margin_bottom = min_margin_bottom
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else:
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var screen: Vector2i = DisplayServer.screen_get_size()
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var rect: Rect2i = DisplayServer.get_display_safe_area()
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margin_left = max(min_margin_left, rect.position.x)
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margin_right = max(min_margin_right, screen.x - rect.end.x)
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margin_top = max(min_margin_top, rect.position.y)
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margin_bottom = max(min_margin_bottom, screen.y - rect.end.y)
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