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hella-farm/scenes/interface/safe_margin_container.gd

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GDScript

extends MarginContainer
class_name SafeMarginContainer
## Ensures its children don't overlap any display cutout, such as the bezels of a mobile phone.
## Minimum pixel margin that the UI should have from the left side of the screen.
@export var min_margin_left: int
## Minimum pixel margin that the UI should have from the right side of the screen.
@export var min_margin_right: int
## Minimum pixel margin that the UI should have from the top side of the screen.
@export var min_margin_top: int
## Minimum pixel margin that the UI should have from the bottom side of the screen.
@export var min_margin_bottom: int
var margin_left: int:
get:
return get_theme_constant("margin_left")
set(value):
add_theme_constant_override("margin_left", value)
var margin_right: int:
get:
return get_theme_constant("margin_right")
set(value):
add_theme_constant_override("margin_right", value)
var margin_top: int:
get:
return get_theme_constant("margin_top")
set(value):
add_theme_constant_override("margin_top", value)
var margin_bottom: int:
get:
return get_theme_constant("margin_bottom")
set(value):
add_theme_constant_override("margin_bottom", value)
func _ready():
# Cutouts are broken on desktop platforms...
if len(DisplayServer.get_display_cutouts()) == 0:
margin_left = min_margin_left
margin_right = min_margin_right
margin_top = min_margin_top
margin_bottom = min_margin_bottom
else:
var screen: Vector2i = DisplayServer.screen_get_size()
var rect: Rect2i = DisplayServer.get_display_safe_area()
margin_left = max(min_margin_left, rect.position.x)
margin_right = max(min_margin_right, screen.x - rect.end.x)
margin_top = max(min_margin_top, rect.position.y)
margin_bottom = max(min_margin_bottom, screen.y - rect.end.y)