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hella-farm/entities/sheep.gd
Stefano Pigozzi 3d17dcd3f0
Make Sheeps Draggable with a CursorMagnet
Throwing and drag isn't implemented yet. Any ideas for how to do it with this framework?
Might be a good idea to do it on a branch first...
2024-04-14 07:46:06 +02:00

15 lines
305 B
GDScript

extends CharacterBody2D
class_name Sheep
@onready var draggable: Draggable = $"Draggable"
func _on_move(movement: Vector2) -> void:
if not draggable.being_dragged:
move_and_collide(movement)
func _on_drag_move(movement: Vector2) -> void:
if draggable.being_dragged:
move_and_collide(movement)