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22 lines
608 B
GDScript
22 lines
608 B
GDScript
extends Node2D
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class_name MainGame
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@onready var camera: GameCamera = $"GameCamera"
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@onready var default_spawn_parent: Node2D = %"DefaultSpawnParent"
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@onready var inventory: Inventory = %"Inventory"
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@onready var cursor: Cursor = %"Cursor"
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static func get_via_group(node: Node) -> MainGame:
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var result = node.get_tree().get_nodes_in_group("game")
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if result.is_empty():
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return null
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return result[0]
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func _ready():
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# Set up the gold display
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var gold_counter = inventory.get_counter(&"Gold")
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gold_counter.changed.connect(cursor.gold_display.change)
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cursor.gold_display.set_text(gold_counter.value)
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