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hella-farm/behaviours/edible_tracker.gd

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GDScript

@icon("res://behaviours/edible_tracker.svg")
extends Tracker
class_name EdibleTracker
## Keeps track of what [Edible]s are inside the area.
@export var acceptable_diets: Array[StringName] = []
func check_diet_then_track(body: Node2D) -> void:
var edibles: Array = body.find_children("Edible", "Edible", false, false)
for edible in edibles:
if edible.tag in acceptable_diets:
track(body)
break