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hella-farm/entities/watcher.gd
2024-04-30 03:06:20 +02:00

28 lines
613 B
GDScript

extends BetterCharacterBody2D
class_name Watcher
@onready var sprite: SpriteLeftRight = %"Sprite"
@onready var animator: AnimationPlayer = %"Animator"
func _ready():
# Setup index and layers
_on_fallen()
func _on_move(movement: Vector2):
better_move_and_collide(movement)
sprite.handle_move(movement)
func _on_dragged(_cursor: Cursor) -> void:
animator.play(&"drag_start")
func _on_fallen() -> void:
animator.play(&"RESET")
func _on_trapped() -> void:
z_index = Enums.ZIndex.EntitySacrifice
y_sort_enabled = false
func _on_freed() -> void:
z_index = Enums.ZIndex.EntityAir
y_sort_enabled = true