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19 lines
342 B
GDScript
19 lines
342 B
GDScript
extends Node
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class_name Enums
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enum ZIndex {
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EntityAir = 20,
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EntityGround = 10,
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Props = 0,
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Terrain = -10,
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}
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enum MonsterType {
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None = 0, # I hate this but in GDScript enums can't be nulls and there aren't any sum types like in rust so this is all we can do
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Sheep,
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Imp,
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Chupacapra,
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Watcher,
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Chtulu,
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}
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