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hella-farm/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="LD55"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/initial_position_type=3
[filesystem]
import/blender/enabled=false
[input]
main_menu={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194317,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Unset"
2d_physics/layer_2="Tiles"
2d_physics/layer_3="Trees"
2d_physics/layer_4="Entities (grounded)"
2d_physics/layer_5="Entities (air)"
2d_physics/layer_6="Pickups"
[physics]
common/physics_ticks_per_second=100
common/max_physics_steps_per_frame=15
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.0235294, 0.0235294, 0.0235294, 1)